Casino City's iGaming Pocket Directory - 2015 Edition

97 Sponsored by Visit for more information. Every industry experiences growing pains as it matures. Sometimes it comes in the form of increased competition from upstarts. Sometimes it comes in the form of increased competition from established businesses, which see their revenue streams threatened. In the case of the online gaming industry, the pain is being inflicted by governments, who want to create a new revenue stream by licensing, taxing and regulating the online gaming industry. The dream of a global market where one (or just a few) licenses would be needed to operate is over. The dream of access to players all over the world, where players could play against (or with) others from all over the world – especially in poker and bingo – and low tax and compliance burdens withered away as countries realized the revenue potential for the industry. For a while, the dream seemed possible. The UK had adopted a very progressive online gaming policy that recognized licenses issued by approved jurisdictions AND didn’t tax wagers at the point of consumption. The EU, for a brief moment in time, seemed committed to opening up online gaming markets. And the US, for a heady few years, was a significant part of driving growth in the industry. But then reality set in. A series of European Court of Justice (ECJ) rulings reinforced the right of EU member states to regulate online gaming for the purposes of public policy, public security, and public health – though they had to be able to demonstrate that any restrictions met these criteria. In its place rose nation-by-nation regulation, thus changing the economics of online gaming. France, Italy, Spain, Denmark and Belgium all adopted forms of online gaming regulations. And then came the killer blow. The UK, which originally had Europe’s most progressive online gaming policy, adopted and implemented the point of consumption tax. iGAMING jurisdictionS overview jurisdictions