Casino City's iGaming Pocket Directory - 2019 Edition
41 sponsored by Visit iGamingPocketDirectory.com for more information. games G it was estimated that the social online games market in the U.s. was worth $2.15 billion in 2017 and sources predict this figure will soar to $2.4 billion by 2020. the early numbers in 2018 proved that social games —made up of multiplayer card games, board games, social network games and interactive video games in which there is social interaction between players — continue to carve out a sizeable place for themselves in the online gaming market. according to eilers & Krecjik Gaming, the overall social gaming market generated $1.27 billion in the first three months of 2018, an 18% improvement over the same period in 2018. the soaring revenues were driven largely by mobile devices, which saw a growth of more than one-quarter, while the overall social gaming market was worth $4.72 billion during the 12-month period ending in March 2018, up one-fifth year-on-year. According to Apptopia, the top 50 grossing mobile games in the U.S. accounted for 76% of the total revenue in 2017 and many of the top revenue-generating games have one thing in common — balance between player gender. “the top-grossing mobile games got there because they understand how to incorporate game mechanics and themes that people of all ages and sexes can enjoy,” apptopia chief operating officer Jonathan Kay wrote in his company blog. “While identifying a niche can gAMeS INDUSTRY OVeRVIeW
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